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sfizz v0.5.1 release

Posted on by redtide

  • Corrected race conditions that appeared with the new thread and file pools (#507 #508 #514 #521)
  • Take the internal oversampling factor into account for loop points, and solve an issue where loop points specified in sfz files were not taken into account (#506)
  • Fix an implementation error for the internal hash function when applied on a single byte (#512)
  • Knobs are linear in the AU plugin (#517)
  • Fix a crash in VSTGUI (#520)
  • Fix the resource path in the LV2 plugin under windows (#524)
  • Add MacOS make install rules (#525)

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